So, let’s recap: there’s affordability, a slower pace of life, top-shelf food and culture, and a welcoming, friendly community. During my travels, I found myself—a near-lifelong Houston resident—increasingly bewitched by the notion of small-town life. I began dreaming, to paraphrase Guy Clark’s “L.A. Freeway,” of packing up the dishes, making note of all good wishes, saying adiós to all this concrete, and getting me some dirt-road backstreets.
This resource being as limited as it was, should I not be doing something better with it, something more urgent or interesting or authentic? At some point in my late 30s, I recognised the paradoxical source of this anxiety: that every single thing in life took much longer than I expected it to, except for life itself, which went much faster, and would be over before I knew where I was.
It’s also weird that to us, the 2020s sounds like such a rad futuristic decade—and that’s how the 1920s seemed to people 100 years ago today. They were all used to the 19-teens, and suddenly they were like, “whoa cool we’re in the twenties!” Then they got upset thinking about how much farther along in life their 1910 self thought they’d be by 1920.
Where did he go? Did he really make it to Mars? Is he hiding out on the dark side of the Moon? Has he really accepted Chinese citizenship? Or is he just chilling in his luxury bunker in New Zealand? Nobody knows for sure, but with this new mobile game from superstar designers Mindfield you can help track down America's greatest traitor! Based on the classic children’s book, Where’s Elon? challenges you to spot the world’s greatest entrepreneur-turned-environmental-criminal across a dozen beautifully illustrated, scrolling crowd scenes. When you see him point him out quick—and be rewarded with the satisfaction of watching a beautifully rendered drone strike! Fun for the whole family.
Science is not some big immovable mass. It is not infallible. It does not pretend to be able to explain everything or to know everything. Furthermore, there is no such thing as “alternative” science. Science does involve mistakes. But we have yet to find a system of inquiry capable of achieving what it does: move us closer and closer to truths that improve our lives and understanding of the universe.
Settlers are brilliant people. They can turn the half baked thing into something useful for a larger audience. They build trust. They build understanding. They make the possible future actually happen. They turn the prototype into a product, make it manufacturable, listen to customers and turn it profitable. Their innovation is what we tend to think of as applied research and differentiation. They built the first ever computer products (e.g. IBM 650 and onwards), the first generators (Hippolyte Pixii, Siemens Generators).
I also get a Whoop band ($30 a month) and a $150 Fitbit Charge 3. I have three gadgets on at all times, and they all measure the same data. To a biohacker, there is no such thing as too much data.
Adults are sophisticated enough to see 2 year olds for the fascinatingly complex characters they are, whereas to most 6 year olds, 2 year olds are just defective 6 year olds.
The lectures-as-warmup model is a post-hoc rationalization, but it does gesture at a deep theory about cognition: to understand something, you must actively engage with it. That notion, taken seriously, would utterly transform classrooms. We’d prioritize activities like interactive discussions and projects; we’d deploy direct instruction only when it’s the best way to enable those activities. I’m not idly speculating: for the last few decades, this has been one of the central evolutionary forces in US K–12 policy and practice.